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Strategy of War is a turn-based card game that pits players against one another in pursuit of victory on the field of battle. You command the forces of Aircraft, Infantry, Warship, Armor, and Politics as a military force of destruction. War of the Human Tanks is a story driven strategy game with a gameplay reminiscent of Battleship and Chess, featuring a story of war, loyalty, sacrifice and human shaped tanks. Login Store Featured Explore Curators Wishlist News Stats. Strategy of War is a turn-based card game that pits players against one another in pursuit of victory on the field of battle. You command the forces of Aircraft, Infantry, Warship, Armor, and Politics as a military force of destruction. You can use each of these divisions independently or combine them to create a formidable military force.
Introduction: War Strategy Card Game.
This is the instructions and rules of a 2-4 player turn based war strategy card game I made up. If you think it looks boring please try it with a friend first because it usually ends up pretty fun. Thank you for viewing and I hope you like it!
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Step 1: Preparation
Required:
- 1 (semi)complete of cards
Optional:
- any amount of everyday objects to use as obstacles
- 1 or more pieces of paper for use as a background/map
Map Setup:
First, shuffle the cards thoroughly. Then place the cards face up in a 4x4 grid(or larger for a longer game), Third replace any face cards in the grid with numbers.Next, If playing with 2 players, make sure there is some red and black cards layerd out. If playing with 3 players make sure they are hearts, clubs, and diamonds layed out and NO spades. If playing with 4 players make sure they is some of every suit(hearts, diamonds, clubs, and spades) layed out. If desired you may use any object as an obstacle in your map, simply replace 1 or more of the cards with the object. You also may want to use pieces of paper layed out under the cards as a background/map if desired.
Player Setup:
First, Re-shuffle the cards. Second, give each player 4 cards face down in a stack(Reinforment Troops). Third give each player 1 card face up as a start of a discard pile.
Step 2: Play
If playing with two players one player's troops will be the red cards and the other player's the black. If playing with three or four players each player's troops will be the cards of one of the different suits(hearts, diamonds, clubs, and spades).
Each player takes turns moving one of their troops or attacking another player's troop with one of his or her troops
Moving: A players turn can be moving a troop(card) one space, up, down, left, or right.
If any obstacles were placed on the map they are a position in which you cannot travel or, if you wish, you can make up your own obstacle(For Example: a quick sand pit in which the troop in it can't move for 3 turns)
Attacking: A players turn can be to attack another player's troops with one of his or her troops. The troops must be adjacent to one another via up, down, left, or right. The card with the higher number wins and with ties the defender wins, but either player can choose to use reinforments.
Reinforments: The four face down cards that each player received in the beginning are reinforment troops that can be used while attacking or defending. a player may use as many of his four reinforcements as he or she desires, with the following effects.
Number cards: Add the amount of the card to your original troop number or if using multiple reinforments, total of original troop and other Reinforment cards.
King: Double the troop amount of original or original and other reinforments
Queen: Add 50% to the troop amount on the card or total of original troop amount and other reinforments.
Jack: Negate(remove) the affect of the previous reinforment card. If it is the first reinforment card no affect.
Joker: Negate(remove) the affect of ALL previous reinforment cards used during that attack/defense.
Attacker and defender take turns using reinforment cards until both parties are finished, than the higher number wins or if it's a tie the defender wins. All reinforment cards used are discarded and each player receives(and places in bottom of reinforment stack) as many new reinforment cards as he used during the battle. then the losing troop card is added into the bottom of the winners reinforments. Reinforment cards always remain face down until use and and are always drawn from the top of the reinforment troops stack.
Step 3: Winning
The last remaining player on the board is the winner!
If you have any questions or comments feel free to post them in the comments below. Thank you for viewing and have and good day. God Bless!
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Alternative names | Battle |
---|---|
Type | Catching type |
Players | 2 |
Skills required | Counting and card values |
Age range | 5-12[1] |
Cards | 52 |
Deck | French |
Play | Clockwise |
Card rank (highest first) | A K Q J 10 9 8 7 6 5 4 3 2 |
Playing time | 10–40 min. |
Random chance | High |
Related games | |
Beggar-My-Neighbour |
War (also known as Battle in the United Kingdom) is a card game typically played by two players. It uses a standard playing card deck.[2] Due to its simplicity, it is played most often by children. There are many variations, including the German 32-card variant Tod und Leben ('Life and Death').
Gameplay[edit]
The objective of the game is to win all of the cards.
The deck is divided evenly among the players, giving each a down stack. In unison, each player reveals the top card of their deck—this is a 'battle'—and the player with the higher card takes both of the cards played and moves them to their stack. Aces are high, and suits are ignored.[2]
If the two cards played are of equal value, then there is a 'war'.[2] Both players place the next card of their pile face down (some variants have three face down cards) and then another card face-up. The owner of the higher face-up card wins the war and adds all the cards on the table to the bottom of their deck. If the face-up cards are again equal then the battle repeats with another set of face-down/up cards. This repeats until one player's face-up card is higher than their opponent's.[2]
Most descriptions of War are unclear about what happens if a player runs out of cards during a war.[2] In some variants, that player immediately loses. In others, the player may play the last card in their deck as their face-up card for the remainder of the war or replay the game from the beginning.[2]
Game designer Greg Costikyan has observed that since there are no choices in the game, and all outcomes are random, it cannot be considered a game by some definitions.[3] However, the rules often do not specify in which order the cards should be returned to the deck. If they are returned in a non-random order, the decision of putting one card before another after a win can change the overall outcome of the game.[4] The effects of such decisions are more visible with smaller size decks as it is easier for a player to card count, however the decisions can still affect gameplay if taken in standard decks.
Strategy Of War Card Game How To Play
Variations[edit]
Being a widely known game, War has many variations. Recorded variants include:
- Casino War – A simple variation played for money in casinos.[5]
- Prisoners of War - (Usually used with more than 2 players) When a player wins a battle, they can choose to take one of the cards as 'prisoner'; this must not be one of their own cards. If they do, they put the card face up in front of them, away from the discard pile and the deck. When another battle is started, you may choose to not play a card from your deck, and instead of the 'prisoner' card. (You cannot look at the card you would have drawn and then choose to play the prisoner.) If you win the battle, it works like a regular one. If you lose, however, you give the winner the card you played as well as the card you would have drawn if you chose not to play the 'prisoner' card. If a war is initiated, it works the same way. If you win a war, you can also choose to 'capture' one of the face-down cards.[6]
- Bettelmann ('Beggar Man') and Tod und Leben ('Life and Death') - German variants mentioned as early as 1833.[7] Uses a 32-card Skat pack for 2 players with cards ranking in the natural order and suits being irrelevant, except that in Tod und Leben, one player plays with the red suits and the other with the black suits. Players get 16 cards each face down. They turn over their top cards at the same time and the higher card wins. If the cards are equal, players turn the next card and the winner takes all four cards. The player with the most cards at the end wins.[8]
See also[edit]
References[edit]
Call Of War Strategy Game
- ^Children's Card Games by USPC Co. Retrieved 22 Apr 2019
- ^ abcdef'Rules of card games: War'. Pagat.com. 2013-03-04. Retrieved 2014-04-20.
- ^Costikyan, Greg (1994). 'I Have No Words & I Must Design'. Retrieved 2008-08-17.
- ^Lakshtanov, Evgeny (2011). 'On Finiteness in the Card Game of War'. arXiv:1007.1371.
- ^https://www.pagat.com/war/war.html
- ^War Variations
- ^Schenkel, C.F. (1833). Oekonomische Encyclopaedia order Allgemeines System der Staats-, Stadt-, Haus- und Landwirthschaft und der Kunstgeschichte, Volume 158, Paul Eischen Buchhandlung, Berlin, p. 127
- ^Tod und Leben at www.pagat.com. Retrieved 22 Apr 2019
Literature[edit]
- Gööck, Roland (1967). Freude am Kartenspiel, Bertelsmann, Gütersloh.
External links[edit]
Art Of War Strategy Game
- McLeod, John, ed., War, Card Games Website
- McLeod, John, ed., War Variations, Card Games Website
- This site lists several varieties of variations of the card game War.
- [1] Simulations of War using MATLAB
- [2] Another explanation of a War simulation using C++